Irrational Games head and BioShock 1 creative lead Ken Levine struggled through that explanation this past weekend, pausing often, sighing a lot, and doubling back to be extra clear. 'Baby I'll never hit you again, I'm changed, I'm changed!' And then we did it!" "So every game we make, we always say to ourselves - back on BioShock 1, we had that terrible showdown fight at the end - we're not good at that, let's not do that again.
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